Echelon News

Warhammer 40,000 11th Edition: What It Means for Your Crusade Campaign

11th Edition launched on 20 June 2026 in the Armageddon boxed set. Here's a plain-language breakdown of what's changing, what isn't, and how Echelon is responding.

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Games Workshop released Warhammer 40,000 11th Edition on 20 June 2026, alongside the Armageddon launch box. The Core Rules are free from Games Workshop as an app and a downloadable PDF, and a wave of updated detachments and points values followed shortly after. If you run or play in a Crusade campaign tracked in Echelon, here's what actually affects you.

The good news: your Crusade Force carries over

Games Workshop has confirmed that existing 10th Edition codex Crusade rules continue to work at 11th Edition launch. That means the mechanics Echelon is built around — XP thresholds, Crusade ranks, Battle Honours, Battle Scars, Requisition Points, and Supply Limits — are unaffected. Your roster's XP, rank, and history don't need to change, and neither does anything in your Echelon campaign.

Nothing to migrate

There is no data migration, no reset, and no action required from campaign hosts or players. Keep recording battles exactly as you have been.

What's actually changing on the tabletop

11th Edition's headline changes are mostly about matched-play list building and core rules, not Crusade administration:

  • Detachment Points (DP): armies now spend a budget of Detachment Points (1–3 DP each) rather than choosing a single detachment — meaning a list can combine more than one detachment for the first time.
  • Cover: shifts from a save bonus to a −1 to hit debuff for the shooter.
  • Objectives: keyed off terrain footprints rather than round markers.
  • Battleshock and the Fight phase: both got meaningful reworks, including alternating activations in melee.
  • Points and datasheets: updated at launch, with more FAQ-driven changes expected as the edition matures.

None of these change how a Crusade Card earns XP, how Requisitions work, or how your Supply Limit is enforced — they change how a battle is fought and how an army is built for it.

A note on NewRecruit imports

Echelon's NewRecruit import expects a single detachment per army list. Since 11th Edition allows multiple detachments under the new DP system, list-building tools may change what they export. We're monitoring NewRecruit's 11th Edition export format and will update the importer if it starts describing multi-detachment lists differently. If you hit an import issue after building an 11th Edition list, please let us know via our Discord.

Where Crusade goes next

The one structural change worth knowing about: Games Workshop is moving future Crusade content out of codexes and into standalone narrative books and campaign supplements, rather than bundling it into every faction codex as before. Everything currently in print remains legal and playable — this only affects how future Crusade content gets released.

What that means long-term for the exact shape of Crusade rules is still an open question. We'll keep our guides and reference pages updated as Games Workshop publishes new narrative supplements, and we'll flag anything that changes how Echelon tracks a campaign.

What to expect from Echelon

We've refreshed the site's guides and reference pages so they read correctly regardless of edition, since the Crusade mechanics they document remain valid. Beyond that:

  • We're watching for 11th Edition Crusade supplements and will update guides as soon as anything concrete changes.
  • We're testing the NewRecruit importer against real 11th Edition exports as they become available.
  • If Games Workshop publishes new XP thresholds, Requisitions, or Battle Scar tables in a future supplement, we'll add them to Echelon without disrupting your existing campaign data.

Echelon is an independent campaign tracker and is not affiliated with or endorsed by Games Workshop. For official rulings, always consult the current Games Workshop Core Rules and Crusade publications.

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