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Warhammer 40,000 11th Edition: What It Means for Your Crusade Campaign

11th Edition launched on 20 June 2026 in the Armageddon boxed set. Here's a plain-language breakdown of what's changing, what isn't, and how Echelon is responding.

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Games Workshop released Warhammer 40,000 11th Edition on 20 June 2026, alongside the Armageddon launch box. The Core Rules are free from Games Workshop as an app and a downloadable PDF, and a wave of updated detachments and points values followed shortly after. If you run or play in a Crusade campaign tracked in Echelon, here's what actually affects you.

The good news: your Crusade Force carries over

Games Workshop has confirmed that existing 10th Edition codex Crusade rules continue to work at 11th Edition launch. That means the mechanics Echelon is built around are unaffected: XP thresholds, Crusade ranks, Battle Honours, Battle Scars, Requisition Points, and Supply Limits. Your roster's XP, rank, and history don't need to change, and neither does anything in your Echelon campaign.

Nothing to migrate

There is no data migration, no reset, and no action required from campaign hosts or players. Keep recording battles exactly as you have been.

What's actually changing on the tabletop

11th Edition's headline changes are mostly about matched-play list building and core rules, not Crusade administration:

  • Detachment Points (DP): armies now spend a budget of Detachment Points (1–3 DP each) rather than choosing a single detachment, so a list can combine more than one detachment for the first time. Each detachment also carries a Force Disposition, and comparing yours against your opponent's is what decides the mission you play.
  • Cover: shifts from a save bonus to a −1 to hit debuff for the shooter.
  • Objectives: keyed off terrain footprints rather than round markers.
  • Battleshock and the Fight phase: both got meaningful reworks, including alternating activations in melee.
  • Points and datasheets: updated at launch, with more FAQ-driven changes expected as the edition matures.

None of these change how a Crusade Card earns XP, how Requisitions work, or how your Supply Limit is enforced. They change how a battle is fought and how an army is built for it.

11th Edition support in Echelon

Echelon supports 11th Edition list building end to end. New campaigns start on 11th Edition, and the rules below apply to every force in one. A host can switch a campaign to 10th instead, and existing 10th Edition campaigns are untouched and keep working exactly as before.

  • Multiple detachments: a Crusade force can combine up to three detachments, chosen from a catalogue covering every faction. Echelon tracks the Detachment Points each one costs and checks the total against your Order of Battle's size, at 2 DP up to 1,000 points and 3 DP above it. A single detachment is always legal whatever it costs, per Games Workshop's ruling.
  • Force Dispositions: each detachment grants one of the five dispositions: Take and Hold, Purge the Foe, Priority Assets, Disruption or Reconnaissance. When you muster for a battle, you pick from the ones your detachments grant, and Echelon records it against that battle so you and your opponent can compare and settle your missions. If your force only has one, it is filled in for you.
  • 10th Edition forces still take exactly one detachment, now picked from the same catalogue rather than typed in. No Detachment Points or dispositions appear anywhere in a 10th Edition campaign.

NewRecruit imports

11th Edition imports are supported. NewRecruit exports two formats and Echelon reads both: the standard roster, and the newer Crusade list that keeps your Order of Battle and the army you mustered from it in one file. Multi-detachment lists come across intact, along with each detachment's Detachment Points cost and the Force Disposition the list was built with.

The list's edition has to match the campaign you are importing into. An 11th Edition list carries detachment combinations 10th Edition does not allow, so Echelon refuses the import and tells you rather than building an illegal force. If you hit an import problem, please let us know via the Discord.

Where Crusade goes next

The one structural change worth knowing about: Games Workshop is moving future Crusade content out of codexes and into standalone narrative books and campaign supplements, rather than bundling it into every faction codex as before. Everything currently in print remains legal and playable. This only affects how future Crusade content gets released.

What that means long-term for the exact shape of Crusade rules is still an open question. I will keep the guides and reference pages updated as Games Workshop publishes new narrative supplements, and flag anything that changes how Echelon tracks a campaign.

What to expect from Echelon

The guides and reference pages have been refreshed so they read correctly whichever edition you play, since the Crusade mechanics they document remain valid. Beyond that:

  • I am watching for 11th Edition Crusade supplements and will update the guides as soon as anything concrete changes.
  • The NewRecruit importer is tested against real 11th Edition exports, in both the standard roster and Crusade list formats.
  • If Games Workshop publishes new XP thresholds, Requisitions, or Battle Scar tables in a future supplement, they will be added to Echelon without disrupting your existing campaign data.

Echelon is an independent campaign tracker and is not affiliated with or endorsed by Games Workshop. For official rulings, always consult the current Games Workshop Core Rules and Crusade publications.

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