Agendas & Mustering
Before a Crusade match you muster your force from your Order of Battle and pick your Agendas. Agendas are secondary objectives you set yourself, and they pay out bonus XP when a unit completes them. They are the main way a unit earns XP beyond simply turning up.
You need an Order of Battle before you can muster.
Your force starts with its faction's own Agendas, from its codex in the campaign's edition, marked Official. They sit in the Agendas panel on your roster's Force tab, marked by a checklist, and you can add your own beside them. Writing your own is a Supporter feature where your faction has official Agendas, and until your force has a faction: the plus carries the bolt, and on Free it opens the plans. For a faction whose codex has none, it stays free. Agendas you wrote before stay on your force, and you can still pick them on the free plan. Either way an Agenda is yours to pick and to report. If the objective was handed to you by the Campaign Host and carries a reward the host decides on, that is a Mission, which works the other way round in every respect.
Agendas are on in a new campaign, and a Campaign Host on Supporter or Commander can switch them off with Enable Agendas on Edit Campaign. While they are off, nobody can write a new Agenda and none show at the muster or on a force sheet. Nothing is deleted, so switching them back on brings back every Agenda that was there. See Campaign Setup & Settings.
Mustering Forces for Battle
The Campaign Host schedules the battle and sets its Points Target. You muster into it.
- Open the battle from your campaign's Stages page.
- On the Units tab, check off units from your Order of Battle until your total is within the battle's points target. Units are grouped by role, the same grouping your Order of Battle uses.
- Assign Enhancements and attach any Leaders to their bodyguard units. The Enhancement menu lists the ones that suit each unit first; see Assigning Detachment Enhancements.
- In the Current Muster panel, use Assign Transport for any unit riding into battle, and Deploys to set where a unit starts: Battlefield, Deep Strike or Strategic Reserves.
- Pick your Agendas on the Agendas tab, then click Ready Up.
A few things about that fourth step, because they are easy to trip over:
- A unit that cannot Deep Strike is never offered it.
- A unit riding in a transport starts wherever the transport starts, and so does the Leader attached to it. You set the zone once, on the transport.
- A transport carries one unit. Echelon does not check how many models fit, so the capacity is yours to keep track of.
- If more than half your points start in Strategic Reserves, the line turns red. That is a reminder, not a block: detachment rules and stratagems can put you over it legitimately, and Echelon would rather record the army you actually brought.
Ready Up sits in a bar at the foot of your units, with your points total. While it is greyed out, the bar says what it is waiting for: a unit, getting back within the battle's points target, or, in an 11th Edition campaign, a Force Disposition. Press that line to go to whatever clears it.
Selecting Agendas
The list at muster is your force's Agendas: your faction's official ones and any you wrote. If the tab is empty, your faction has none in this edition, and you can add your own in the Agendas panel on your Force tab.
- In the mustering screen, open the Agendas tab. One you wrote shows its description and the XP it pays. An official one shows its whole rule instead, because it pays XP to each unit that meets it rather than a flat amount.
- Tick up to three. Once three are ticked, the rest grey out until you untick one.
- Click Ready Up.

During the game, the Army tab of the Live Battle Companion lists your Agendas under Agendas, below your detachment rules and stratagems. It shows every Agenda on your force sheet, not only the three you picked, and it does not count progress. You tick off the ones you completed in your post-battle report, under Agenda Completions. The report adds the XP of an Agenda you wrote to every unit in it. An official Agenda's XP goes only to the units its rule names, which the report cannot split out, so add it to each one's Crusade Card afterwards, under Misc XP.
Removing an Agenda
To remove an Agenda you wrote, click the bin beside it (Remove agenda) in the Agendas panel on your Force tab, then click Remove. Nothing brings it back, and on the free plan you cannot write it again where your faction has official Agendas. Official Agendas have no bin, because they come from your faction's codex.
If you typed one of your faction's official Agendas in yourself, under its own name, the official one stays out of the panel while yours is there. Remove yours and the official one takes its place, as the remove dialog tells you.
Removing an Agenda takes it off your force, not out of your history. A battle that already used it keeps it: it still shows in that battle's muster and under Agenda Completions in the post-battle report, and ticking it there still pays its XP. What it leaves is everything that reads your force sheet, so it is gone from the next muster's Agendas tab and from the Army tab of the Live Battle Companion, even during a battle that picked it.
If you reopen a muster that already carries a removed Agenda, it is listed last with a note that it is no longer on your force. Save the muster without it and it cannot be picked again.