Glossary of Terms
Crusade has a lot of vocabulary, and Echelon borrows most of it. Here is what each term means.
A
- Agenda: A narrative secondary objective selected before a battle. Completing Agendas awards bonus Experience Points (XP) or narrative campaign bonuses. Its icon is a checklist.
- Alliance: A standing group of players inside one campaign, named and coloured by the Campaign Host. It is not a faction group and nothing checks what army its members bring. An alliance enforces no rules: it pools no Requisition Points and shares no Supply Limit, and exists so standings and battle cards can be read by alliance instead of by player. Needs Supporter to create one, to be put in one, and to read the standings by alliance. Its icon is a shield in its own colour, and no other feature is marked with one. See Alliances and Teams.
B
- Battle Honour: A reward earned when a unit ranks up: a Battle Trait or a Weapon Modification. A Character can also take a Crusade Relic as one, at no cost in RP. Its icon is a trophy.
- Battle Log: The battles your force has fought, newest first, on your roster's Chronicle tab, each with its result. On Supporter and Commander, each battle lists what your units did in it, a row of pills per unit, with the units that only fought folded into one line. Its icon is a clock. See Unit History.
- Battle Scar: A permanent penalty applied to a unit that fails an Out of Action (Casualty) Test post-battle.
- Battle-ready: The starting Crusade Rank (0–5 XP) for all newly recruited units.
C
- Codex Rule: A named rule a player keeps on their own force under Codex & House Rules, for codex content that is not an Agenda, Requisition, Battle Trait, Relic, Stratagem or Enhancement. Reference text; nothing enforces it.
- Campaign Host: The player who created the campaign and manages its stages, settings and player permissions.
- Casualty Test: A D6 test rolled post-battle for any unit marked Out of Action during a match. A roll of 1 indicates a failed test.
- Crusade Card: The digital record for an individual unit, tracking its name, kills, XP, rank, honours, scars and wargear.
- Custom: A stratagem, Enhancement, detachment rule, Agenda, requisition, Battle Trait or Crusade Relic you wrote yourself, as opposed to an Official one. Writing your own stratagems and Enhancements is a Supporter feature in an 11th Edition campaign; writing your own Agendas, requisitions, Battle Traits and Crusade Relics is a Supporter feature wherever your faction's codex has its own.
D
- Detachment: The army-building package that supplies your force's rules, stratagems and Enhancements. 10th Edition takes one; 11th Edition combines up to three. Its icon is a tree of linked boxes.
- Detachment Points (DP): 11th Edition only. Each detachment costs 1–3 DP, and your Order of Battle's size sets the budget, at 2 DP up to 1,000 points and 3 DP above. A single detachment is always legal whatever it costs.
E
- Enhancement: A special rule or piece of wargear from one of your detachments, given to a unit when you muster. Most go on a Character, once each. In 11th Edition, one marked Upgrade can instead go on a unit that is not a Character, and on up to three units. A Character can also keep one for good with the Renowned Heroes Requisition: its points join the unit's, and it goes into every muster by itself. See Renowned Heroes.
F
- Force Disposition: 11th Edition only. One of five battlefield roles granted by each detachment: Take and Hold, Purge the Foe, Priority Assets, Disruption or Reconnaissance. You pick one when mustering, and comparing it against your opponent's decides the missions you play.
I
- Invite link: The link a Campaign Host shares to let players into a campaign. Anyone who follows it joins once they have signed in or registered, until it expires after 7 days or the host regenerates it. A player the host removed cannot rejoin through it. There is no join code.
M
- Marked for Greatness: A post-battle reward where a player can nominate one participating unit to receive +3 bonus XP. It is optional, and a unit carrying the Disgraced or Mark of Shame Battle Scar cannot be nominated.
- Mission: An extra objective the Campaign Host gives to specific players, with its own reward and an optional penalty for failing. The host judges each assignee separately. Not an Agenda, which the player picks and reports themselves. Its icon is a target.
- Muster: The process of selecting a subset of units from your master Order of Battle to form a battle list for a specific match size.
O
- Official: An entry filled in from Echelon's catalogue rather than typed in, free on every tier. In an 11th Edition campaign that covers the stratagems, Enhancements and detachment rules that came with a detachment you picked, kept up to date when the catalogue is corrected. In either edition it also covers your faction's own Agendas, requisitions, Battle Traits and Crusade Relics, from its codex. Official stratagems, Enhancements, Agendas, requisitions, Battle Traits and Crusade Relics cannot be edited.
- Order of Battle: Your master Crusade Force Sheet containing all your registered Crusade Cards, total supply points, and Requisition balance.
- Out of Action: The status applied to a unit destroyed during a match.
P
- Paid wargear: A weapon option that costs points on top of its unit, such as a Ravager's Dark Lances in 11th Edition. A Crusade Card records it as Points each on the weapon, and the card's points are its Base points plus its paid wargear. See Paid Wargear.
R
- Rank Up: When a unit reaches a new XP threshold (Blooded, Battle-hardened, Heroic, Legendary), unlocking a new Battle Honour. Each of those four ranks carries its icon from the Crusade rules; see Unit Ranks & Experience.
- Requisition Points (RP): Currency spent on Requisitions, such as raising your Supply Limit, giving a Character an Enhancement or removing a Battle Scar. A new force starts with 5 unless the Campaign Host sets a different starting amount, and gains 1 for each post-battle report it submits. A force can hold at most 10, and anything gained beyond that is lost.
S
- Stage: A narrative chapter within a campaign, with its own prologue, an optional planet and its battles. Point limits belong to each battle, not the stage. Its icon is a globe.
- Story Beat: A turning point in a campaign, written by the Campaign Host and scoped to the whole campaign, one stage or one battle. Open until it has happened, then Closed. Records the plot; enforces nothing. Its icon is an open book.
- Supply Limit: The maximum total point value of the Crusade Cards on your Order of Battle, not counting destroyed units (Default: 1,000 pts). The campaign header shows the starting figure beside a crate.
T
- Team: One side of one battle. Players on the same team share a single result and their victory points are added together to decide it; a player left off a team fights for themselves. A battle takes up to four teams, and the teams reset with every battle, which is what separates a team from an Alliance. Needs Supporter.
U
- Unit History: The record of every change to your Crusade Cards, written as it happens and kept on every plan. Reading it is part of Supporter and Commander, apart from a unit's earlier names. It is read under each battle in your Battle Log and on a unit's History tab. It is not the Record of Achievement, which you write yourself. See Unit History.
W
- Warlord: The designated leader Character unit of an Order of Battle.