Glossary of Terms
Crusade has a lot of vocabulary, and Echelon borrows most of it. Here is what each term means.
A
- Agenda: A narrative secondary objective selected before a battle. Completing Agendas awards bonus Experience Points (XP) or narrative campaign bonuses.
- Alliance: A faction group or coalition of players within a campaign (e.g., Imperium, Chaos, Xenos).
- Archived Unit: A Crusade Card that has been retired from active service. Archived units do not count toward your Supply Limit, but their history is preserved.
B
- Battle Honour: A reward earned when a unit ranks up (e.g. Battle Trait, Weapon Modification, Relic).
- Battle Scar: A permanent penalty applied to a unit that fails an Out of Action (Casualty) Test post-battle.
- Battle-ready: The starting Crusade Rank (0–5 XP) for all newly recruited units.
C
- Codex Rule: A named rule a player keeps on their own force under Codex & House Rules, for codex content that is not an Agenda, Requisition, Battle Trait, Relic, Stratagem or Enhancement. Reference text; nothing enforces it.
- Campaign Host: The player who created the campaign and manages its stages, settings and player permissions.
- Casualty Test: A D6 test rolled post-battle for any unit marked Out of Action during a match. A roll of 1 indicates a failed test.
- Crusade Card: The digital record for an individual unit, tracking its name, kills, XP, rank, honours, scars, and equipment history.
D
- Detachment: The army-building package that supplies your force's rules, stratagems and Enhancements. 10th Edition takes one; 11th Edition combines up to three.
- Detachment Points (DP): 11th Edition only. Each detachment costs 1–3 DP, and your Order of Battle's size sets the budget, at 2 DP up to 1,000 points and 3 DP above. A single detachment is always legal whatever it costs.
E
- Enhancement: A special rule or wargear upgrade assigned to a unit from a specific Detachment. 10th Edition restricts these to Characters, once each; 11th Edition allows any unit, and the same Enhancement on up to three of them.
F
- Force Disposition: 11th Edition only. One of five battlefield roles granted by each detachment: Take and Hold, Purge the Foe, Priority Assets, Disruption or Reconnaissance. You pick one when mustering, and comparing it against your opponent's decides the missions you play.
I
- Invite link: The link a Campaign Host shares to let players into a campaign. Anyone who follows it joins once they have signed in or registered, until it expires after 7 days or the host regenerates it. There is no join code.
M
- Marked for Greatness: A post-battle reward where a player nominates one participating unit to receive +3 bonus XP.
- Mission: An extra objective the Campaign Host gives to specific players, with its own reward and an optional penalty for failing. The host judges each assignee separately. Not an Agenda, which the player writes, picks and reports themselves.
- Muster: The process of selecting a subset of units from your master Order of Battle to form a battle list for a specific match size.
O
- Order of Battle: Your master Crusade Force Sheet containing all your registered Crusade Cards, total supply points, and Requisition balance.
- Out of Action: The status applied to a unit destroyed during a match.
R
- Rank Up: When a unit reaches a new XP threshold (Tested, Battle-hardened, Heroic, Legendary), unlocking a new Battle Honour.
- Requisition Points (RP): Currency used outside of battles to upgrade Supply Limits, buy enhancements, or heal scars. (Default cap: 5 RP).
S
- Stage: A narrative phase or chapter within a campaign, often with its own point limits and special rules.
- Story Beat: A turning point in a campaign, written by the Campaign Host and scoped to the whole campaign, one stage or one battle. Open until it has happened, then Closed. Records the plot; enforces nothing.
- Supply Limit: The maximum total point value of all active Crusade Cards on your Order of Battle (Default: 1,000 pts).
W
- Warlord: The designated leader Character unit of an Order of Battle.