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Missions

A Mission is an extra objective the Campaign Host gives to particular players, on top of whatever the battle's official mission already is. "Hold the eastern ridge to the end of round three." "Bring me the Warboss." One host, writing something for one table, one night.

Each player assigned a Mission is judged on their own. Two people can hold the same Mission with one earning the reward and the other taking the penalty.

Only the Campaign Host writes Missions and only the host judges them. You see the ones given to you, and nobody else's.


Missions are not Agendas

They look similar on the page and they are almost opposites underneath.

AgendaMission
Written byYou, on your own rosterThe Campaign Host
Chosen byYou, when you musterNobody. It is given to you
Judged byYou, in your post-battle reportThe host
Pays outBonus XPWhatever the host wrote
Costs youNothingThe penalty, if the host set one

An Agenda is your plan for the game. A Mission is something the host wants to see happen, and it can cost you if it does not.


Where a Mission applies

ScopeShows on
A battleThat battle's screen
A stageEvery battle in that stage
The whole campaignEvery battle, until it is judged

Scope runs downhill. A battle screen shows the Missions written for that battle, plus the ones covering its stage, plus the campaign-wide ones, and labels each with where it came from so the wider ones do not read as belonging to that one game.

Missions also appear on the campaign overview, which is the host's full view of everything in play.

A finished battle takes no new Missions

Once a battle is Completed, Cancelled or Archived its Missions are settled. The + button disappears and the existing Missions become read-only. Write them before the game, not after it.


Rewards and penalties

A Mission takes a Reward and, if you want one, a penalty under If they fail. Both are free text: "a Crusade Relic of your choice", "3 Requisition Points", "your Warlord takes a Battle Scar". Echelon records them and shows them to the right people. It does not apply them, so the reward or the penalty is something you action on the roster yourself.

Hiding a reward

Turn on Keep the reward secret until you judge it and an assignee sees that a reward exists without seeing what it is. It stays secret while they are undecided, and opens up the moment you judge their line.

Passing reveals it as theirs. Failing reveals it too, labelled as the reward they missed, because a prize that stays secret forever tells a player nothing about what the failure cost them.

The hiding is real rather than cosmetic. The reward text is not sent to that player's browser at all while they are still undecided, so there is nothing to find by looking.

A penalty is never hidden. A consequence nobody can read is not a deterrent, it is a surprise, so it shows from the start.


Judging a Mission

Each assignee gets a tile with two controls: a tick for passed, a cross for failed. Clicking the state somebody is already in clears it back to undecided, so a mis-tap costs one click to undo.

A Mission is finished once nobody is undecided, whatever mix of passes and failures that leaves. One player succeeding and another failing is a settled Mission, and it folds into the collapsed list with the rest.

A Mission with nobody assigned is never finished. It is unassigned, and it stays in the live list until you give it to someone or delete it.

Only the host can judge. That is what makes a hidden reward mean anything: a player who could judge their own Mission, either way, could reveal their own reward whenever they felt like it.


Giving a Mission to someone

  1. Open the campaign, or the battle it belongs to.
  2. Find the Missions panel and click +.
  3. Name it, and write a Briefing saying what has to happen.
  4. Pick a Marker: an icon and a colour, so a screen with four Missions on it is scannable.
  5. Add a Reward, and a penalty under If they fail if failing should cost something.
  6. Tick the players under Give this mission to.
  7. Save.

On a battle screen the assignee list is that battle's combatants only, because a battle objective for somebody not playing in it is not a thing you can mean. From the campaign overview you can give a Mission to anyone in the campaign.


After the battle

Each player's card on a finished battle lists the Missions they were given and how each one went. You see your own; the host sees everybody's.


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