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Crusade Mechanics Overview

Echelon automates the official Warhammer 40,000 Crusade Rules framework, ensuring your army progression follows official mechanics without manual math errors.

Role & Scope

  • Target User: All Players
  • Required Subscription: All Tiers
  • Prerequisites: Basic knowledge of Warhammer 40K tabletop rules.

Experience Points (XP) & Ranks

Units earn XP through battle participation, killing enemy units, achieving Agendas, and receiving Marked for Greatness.

How XP is Earned in Echelon

  1. Participation (+1 XP): Every unit selected on your mustered roster that participates in a battle gains 1 XP.
  2. Kill Tallies (+1 XP per 3 kills): Every 3 enemy units destroyed by a unit awards +1 XP.
  3. Agendas (+1 to +3 XP): Successfully completing selected Agendas awards XP to specified units.
  4. Marked for Greatness (+3 XP): After each match, select one unit on your roster to receive +3 bonus XP.

Battle Honours & Modifications

When a unit achieves a new Rank, it earns 1 Battle Honour:

  • Battle Traits: Custom stat boosts or passive rules applied to squad units.
  • Weapon Modifications: Permanent enhancements (+1 Ballistic Skill, +1 Strength, +1 Damage, Armor-Piercing boost) applied to a specific weapon profile on the Crusade Card.
  • Crusade Relics: Powerful narrative artifacts equipped to Character units (Artificer Relics, Antiquity Relics, Legendary Relics).

Battle Scars & Casualties

When a unit is destroyed during a battle, it is marked as Out of Action:

  1. Perform a Casualty Test post-battle.
  2. If failed (roll of 1), select a Battle Scar or lose 1 RP/XP.
  3. Battle Scars penalize unit performance until healed using the Rearm & Resupply Requisition (1 RP).

Built for the Warhammer 40k Community.