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Live Battle Companion ​

The Live Battle Companion turns your tablet or phone into a scorecard for the game in front of you. It records each round's Primary and Secondary Victory Points, the kills each unit makes and which of your units went out of action, so the post-battle report is already half filled in when the game ends.

Muster your force first. The companion needs to know who is on the table.


Live Companion Interface ​

The Round Tracker in round 1, with Primary and Secondary Victory Points above a kill counter for each unit

What it tracks ​

There is no button to open it. Once a battle has started, its page becomes the companion, with two views at the top:

  • Round Tracker: rounds 1 to 5. Each round holds your Primary and Secondary Victory Points and a kill counter for every unit you mustered, with your totals for the battle so far (VP, kills, units lost) above them.
  • Army: your side's reference. The Crusade Cards of the units you mustered, with their stats, weapons, honours and scars, plus your Stratagems, Detachment Rules, Agendas and Battle Traits. With more than one detachment, its rules and stratagems are filed under the detachment each belongs to, and each detachment stratagem is marked Official or Custom.

Each player records their own side. The companion does not track Command Points or battle phases, and Agendas are ticked off in the post-battle report rather than during the game.


Step-by-Step Instructions ​

Step 1: Muster and start ​

  1. Open the battle from your campaign, choose your units, Agendas and any Requisitions in the muster, and click Ready Up.
  2. Once every player has mustered, anyone in the battle, or the Campaign Host, can click Start Battle. Until then the button is greyed out and says how many armies are still to muster.

Step 2: Scoring each round ​

  1. Move between rounds with the arrows either side of the round number.
  2. Raise your Primary and Secondary Victory Points with the + and − buttons as you score them.
  3. Lock round freezes your own entries for that round, so a stray tap cannot change them. It does not touch anyone else's.

Step 3: Kills and casualties ​

  1. When one of your units destroys an enemy unit, press + on its row under Kills This Round.
  2. When one of your own units is destroyed, press the red cross at the end of its row and confirm. It is marked out of action from that round, shown as OOA R3 for round 3, and takes an Out of Action test in the post-battle report. Press the button again to undo it.

Step 4: Ending the battle ​

  1. When the game is over, every player clicks End Battle at the top of the battle page. Each vote shows as Voted to end.
  2. Once everyone has voted, Echelon works out the result from the Victory Points and opens the post-battle report.
  3. If a player cannot vote, the Campaign Host can click End without agreement and set the result themselves in Confirm Battle Result.
  4. Each player then fills in their Post-Battle Sequence: XP, Out of Action tests and Requisitions. See Post-Battle XP & Scars.

Missions on the Battle Screen ​

If the Campaign Host has given you a Mission for this battle, it comes with its briefing and its reward. While you are still mustering it sits on the Missions tab, beside Agendas and Requisitions. On a wide screen there is no tab: your missions sit beside the battle details at the top of the page, with the muster underneath. If you have none, the details take the full width. Once the game is under way it moves to its own Missions section, marked by a target, further down the battle page, which is also where a host who is not fighting this battle will find it. Missions covering the stage or the whole campaign show up in the same place, labelled with where they came from.

You see the Missions given to you and nobody else's. The host judges them after the game.


Battles with More Than Two Players ​

A battle with three or more players can be split into teams. Players on the same team share one result and their victory points are added up to decide it, so a 2v2 is scored as two sides rather than four players. A battle takes up to four teams, which also covers a 3v1 and a three-way with two allies in it.

The host sets this up when creating or editing the battle, until it starts, and it needs Supporter. Without it, everyone in the battle fights for themselves. If every player is on the same team, there is nobody to score against, so the result is reported instead: the last player to vote to end the battle picks a win, a loss or a draw. See Alliances and Teams.


Built for the Warhammer 40k Community.