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Order of Battle & Crusade Cards ​

Your Order of Battle is the master list of everything in your Crusade force: every unit, character, vehicle and squad you can field. Each entry carries its own Crusade Card, and the whole thing has to fit inside your Supply Limit.


Key Concepts ​

A Crusade Force Sheet showing Supply Limit, win/loss record, and Battle Honours for a roster

  • Supply Limit: The maximum total point value of all units registered on your Order of Battle.
  • Supply Used: The combined point cost of your current Crusade Cards.
  • Crusade Card: A digital record for a specific unit tracking its history, battles played, kills, XP, rank, honours, and scars. Its wargear sits in the Equipment section, marked by a backpack.
  • Requisition Points (RP): Currency used to upgrade your force, increase supply, or heal units.

Creating an Order of Battle ​

There is nothing to create. Joining a campaign gives you a force sheet, and it appears the first time you open Roster, already carrying the campaign's starting Supply Limit and Requisition Points.

What you fill in is on the Force tab, the one marked by a hanging standard, from Edit Force Details in the ⋯ menu on your force banner:

  • Force Name: e.g. Strike Force Ironclad.
  • Faction: your primary faction (e.g. Space Marines, Necrons, Tyranids). Set this first, because the detachment list is filtered by it.
  • Detachment: your starting Detachment (e.g. Gladius Task Force). In an 11th Edition campaign you can combine up to three within a Detachment Points budget. See Detachment Rules.

Your supply limit starts at whatever the host set for the campaign, 1,000 points unless they changed it, and grows by spending Requisition Points on Increase Supply Limit.


How the List Is Arranged ​

Your units are grouped by role, in the order they would appear on a battlefield roster: Epic Heroes, Characters, Battleline, Infantry, Mounted, Vehicles, Monsters, Aircraft, Fortifications, then Other. Echelon works the group out from a unit's keywords, so an imported roster sorts itself.

Each group header carries its own colour, an icon (three blocks side by side for Battleline, a castle for Fortifications), the number of units in it and their points. The points exclude destroyed units, so the groups add up to your Supply Used; the counts include them, because a destroyed unit is still on your Order of Battle. Click a header to collapse the group.

The Army shape card on the Force tab is the same breakdown drawn as a bar: one segment per role, sized by points, with your Warlord named underneath.


Managing Crusade Cards ​

Adding Units ​

You can populate your Order of Battle in two ways:

Export your army as JSON from NewRecruit, or as a .ros or .rosz file from BattleScribe or any other builder that writes that format. Click Add Unit above your list, choose Import an army list, and upload the file. Crusade Cards are created for every unit, with point costs, upgrades and weapon profiles.

See the complete Importing Armies Guide for a detailed walkthrough.

Option B: Enter a unit by hand ​

  1. Click Add Unit above your list and choose Enter unit manually.

The Add Unit menu, offering to enter a unit manually or import an army list

  1. Enter the Official Name, the datasheet name (e.g. Intercessor Squad). It is the only field you have to fill in.
  2. Optionally add a Crusade Name (e.g. The Iron Brotherhood) and a Points Cost.
  3. Click Add to Roster.

A unit entered by hand has no keywords yet, so it sits under Other until you add them with Edit Details in its ⋮ menu. Its role group comes from those keywords, and so does whether it counts as a Character.


In 11th Edition some weapon options cost points on top of the unit. A Ravager is 110 points, and each Dark Lance it takes adds 5, so one with three Dark Lances costs 125. Most weapons are still free.

A Crusade Card keeps the two parts apart:

  • Base points, on the Unit Info tab: what the unit costs before any paid wargear.
  • Points each, on a weapon in the Equipment tab: what one of that weapon costs. Leave it empty for a weapon that comes free.

The card's points are the base plus each paid weapon times how many the unit carries. That total is what counts towards your Supply Used and what a battle's army adds up. Under Base points the editor says what the wargear adds, e.g. "Plus 15 pts of wargear: 125 pts in total", and the card's Equipment section shows what each paid weapon adds.

To set a weapon's cost:

  1. Open the ⋮ menu on the unit's row and click Edit Details.
  2. Go to the Equipment tab. Click the pencil on the weapon, or the plus beside Ranged Weapons or Melee Weapons to add one.
  3. Set its Count and its Points each, then click Save on the weapon.
  4. Click Save Changes.

An imported list fills these in from your army builder. A list imported before Echelon read weapon costs came in without them, so its units are short by whatever their weapon options cost. Set Points each on those weapons rather than importing again: an import either replaces your cards, XP and all, or adds a second copy of every unit. If you had already raised the unit's points by hand to cover its weapons, lower its Base points by the same amount, or the weapons are counted twice. The line under Base points shows the total to check against your army builder.

An enhancement is not wargear here. Its points stay off the card: you give it to a unit when you muster, and its points are added to that battle's army then. See Detachment Rules.


Appointing a Warlord ​

Only a Character can be your Warlord, and you can have one at a time. Nothing makes you appoint one.

  1. In your Order of Battle, open the ⋮ menu on the unit's row. In card view, open the card instead and use the rosette button at the top of Edit Crusade Card.
  2. Click Set as Warlord. A gold rosette appears on the unit's card.

If you already have a Warlord, Echelon asks before it moves the title.


Unit Ranks & Experience (XP) ​

As units survive battles and achieve Agendas, they gain Experience Points (XP) and climb the Crusade Ranks. The last two ranks are for Characters only, so any other unit stops at Battle-hardened unless you buy the Legendary Veterans Requisition for it. Epic Heroes, Fortifications and Swarms never gain XP or Battle Honours at all; see Units that never gain XP.

RankRequired XPWho can reach itBattle Honours earned by this rank
Battle-ready0–5 XPAny unit0
Blooded6–15 XPAny unit1
Battle-hardened16–30 XPAny unit2
Heroic31–50 XPCharacters3
Legendary51+ XPCharacters4

A unit can hold at most 3 Battle Honours, or 6 if it is a Character.

Every rank after Battle-ready carries its icon from the Crusade rules: a dagger for Blooded, a winged sword for Battle-hardened, a skull medallion for Heroic, and a skull in a spiked ring for Legendary. In the corner of a Crusade Card's picture and at the front of its row in the Order of Battle, the icon stands on its own in the rank's colour; hover over it, or press and hold on a phone, to see the rank's name. A Battle-ready unit has none, as in the book.

When a unit ranks up, the post-battle report says so, and from then on its card and its row carry an Honour unclaimed chip until you choose the honour. The chip is a notice, not a button. Open the unit with Edit Details, go to the Honours & Scars tab and click Add Honour to pick a Battle Trait or a Weapon Modification. A Character can also take a Crusade Relic here: choose Crusade Relic, pick one and click Give Relic. It costs no RP and counts as the honour, so it clears the chip. Once it is there, the card's Equipment tab shows it, and Take off there takes it off again. Claiming a Crusade Relic walks through it. If you bought an Enhancement with Renowned Heroes on that rank up, it has taken the honour's place, and the chip goes too.


Removing Units ​

There is no archive and no way to retire a unit. Removing one deletes it.

  1. Open the ⋮ menu on the unit's row and click Remove Unit. In card view, use the bin button at the top of Edit Crusade Card.
  2. Click Remove in the box that asks you to confirm. Cancel leaves the unit where it was.

Data Loss Warning

Removing a unit permanently deletes its Crusade Card: its XP, kill tallies, Battle Honours and Battle Scars go with it, and it cannot be brought back. Its history is kept, and what it did in each battle stays in your force's Battle Log, under the name it had.

You cannot delete a whole Order of Battle. It belongs to your place in the campaign rather than standing on its own. To start a list again, import over it with Replace existing units switched on (see Importing Armies).


Frequently Asked Questions ​

What happens if my total points exceed my Supply Limit? ​

The supply bar on your force banner turns red, with a "Supply limit exceeded" notice under it. You cannot mark yourself ready while you are over, and if you were already ready you drop back to preparing. The import screen warns you before you bring in a list that would take you over. Nothing stops you from playing a battle, though: the limit is between you and your group. Remove units, or spend RP on Increase Supply Limit, to get back under it.

Can I rename units after creating them? ​

Yes. Open the ⋮ menu on the unit's row, click Edit Details, and change its Official Name or Crusade Name on the Unit Info tab. Supporter and Commander players can add photos there too. The names it went by before are listed under Also known as… on its Combat Tallies tab, on every plan.


Codex & House Rules ​

Your codex brings rules that are not an Agenda, a Requisition, a Battle Trait, a Relic, a Stratagem or an Enhancement, and all six of those already have their own place on your force. A Contagion progression, a boon table, a faction Crusade rule, a house Out of Action variant: these had nowhere to live except the Record of Achievement, where nothing could list them.

Codex & House Rules sits under your Record of Achievement on the Chronicle tab, the one marked by a scroll and quill, above the Battle Log. Give each rule a name, the rules text as your group plays it, and optionally where it came from, e.g. Codex: Death Guard or House rule.

Nothing validates or enforces them. They are reference text, kept where you will actually look for it mid-game.


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