Post-Battle XP & Scars
Most of what makes a Crusade campaign a campaign happens after the last die is rolled. Echelon does the post-battle accounting: XP gains, Out of Action tests, Battle Scars, and the rank-ups that follow.
You need a completed match before any of this is available.
Post-Battle Resolution Workflow

Step 1: Check Kills and Tick Agendas
- Once every player has clicked End Battle in the Live Battle Companion and the result is in, your Post-Battle Sequence appears on the battle page.
- Each unit's kills, and whether it went out of action, carry over from the Round Tracker. The report shows them; it does not ask for them again, so get them right during the game.
- Under Agenda Completions, tick each Agenda you achieved (e.g. Marked for Death, Search for Relics). One you wrote shows its bonus XP beside it. An official one shows its rule instead, because its XP goes only to the units the rule names: add that to each unit's Crusade Card after the report, under Misc XP. See Agendas & Mustering.
Automatic XP Calculation
Echelon automatically awards:
- +1 XP to every unit that participated in the match.
- +1 XP for every third enemy unit on a unit's kill tally. The tally runs across battles, so kills short of a third carry into the unit's next one.
- Bonus XP for each completed Agenda you wrote, as set by that Agenda. An official Agenda's XP is yours to add by hand.
- +3 XP to the nominated Marked for Greatness unit.
Epic Heroes, Fortifications and Swarms gain none of it: the Crusade rules leave them out of XP and Battle Honours, and their post-battle card says so. See Units that never gain XP.
If a card shows less kill XP (KXP) than a third of its kills (K), that is from before kills carried over. Each battle's kills used to be counted on their own, and the XP that dropped was not paid back. To make it up, open the unit with Edit Details and add the difference to Misc XP on the Unit Info tab.
Step 2: Out of Action Tests
Units destroyed during the match carry an OOA badge in the post-battle screen and show their own Out of Action test control. Roll one D6 for each and record the result:
- Passed, no scar (2+): the unit returns unharmed. This is the usual outcome.
- Battle Scar (1): the unit takes a permanent injury. Pick it from the dropdown.
- Devastating Blow (1): the unit loses one Battle Honour instead. Pick which one.
- Destroyed: permanent removal from the Order of Battle.
Going Out of Action does not mean a scar
The test is passed on a 2+, so most destroyed units come back untouched. Only a roll of 1 costs the unit anything, and when it does, you choose whether that cost is a Battle Scar or a Devastating Blow.
Submit Post-Battle stays disabled until every Out of Action unit has a recorded result and any scar or honour choice has been named.
For the odds, the choice between a scar and a blow, the three-scar rule, and which units auto-pass, see Out of Action Tests.
Step 3: Marked for Greatness & Requisitions
- In the Marked for Greatness panel, you can select the one unit that earns +3 XP for this battle. The rules make it optional, so No unit is a choice too. A unit carrying the Disgraced or Mark of Shame Battle Scar cannot be picked: it is listed last, greyed out, with the scar beside it. Epic Heroes, Fortifications and Swarms are listed after the rest, marked Gains no XP: you can still pick one, but the +3 XP is lost on it.
- Optionally spend Requisition Points from the Available Requisitions panel. You receive +1 RP for completing the battle, and it is available to spend immediately. A force can hold at most 10 RP, so if you are already on 10 you do not get it.
- Click Submit Post-Battle.
Once your report is in, the battle's page says how many highlights it recorded in your units' histories. Reading them is part of Supporter and Commander; see Unit History.
Healing Battle Scars
Battle Scars remain until removed. Spend the Repair and Recuperate Requisition in the post-battle step: 1 RP, plus 1 RP for each Battle Honour the unit has, up to a maximum of 5 RP.
Step 4: Rank Ups & Battle Honours
If a unit gains enough XP to cross a rank threshold, its post-battle card shows a rank-up notice with the old and new rank.
Battle Honours are not awarded from the post-battle screen. Open the unit's Crusade Card from the Roster page and add the honour there:
- Battle Trait: narrative stat buff or special rule.
- Weapon Modification: two different stat boosts applied to one weapon on the card, rolled or chosen. It counts as one honour. A card that recorded only one modification before this can add the second from its honour on the Honours & Scars tab.
A Crusade Relic is the third kind of Battle Honour, but it is not added here. Give it from the Character's Crusade Card, on the Honours & Scars tab, once the report is in; see Claiming a Crusade Relic. It costs no RP.
Until you do, the card carries a chip with a trophy on it, counting the honours still unclaimed. The trophy marks Battle Honours wherever they appear.
Judging Missions
Agendas are yours to report. Missions are not: the Campaign Host marks each assigned player as having passed or failed, and only the host can. Passing reveals the reward, failing applies the penalty, and a Mission is finished once nobody is still undecided, even if the answers disagree.
Each player's card on a finished battle lists the Missions they were given and how each one went.