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Requisitions & Upgrades ​

Requisition Points are the currency of a Crusade campaign. You earn them by playing matches and spend them between battles, on raising your Supply Limit, giving a Character an Enhancement, or healing units that came off badly.

You will need an Order of Battle to spend them on.


The Six Core Requisitions ​

The Requisition Library on a force's Requisitions tab, listing each requisition with its cost and a purchase button

Every force has these six. Where your faction's codex has requisitions of its own, they are listed after the six under the faction's name, marked Official, from the campaign's edition. You can also add your own (below). Where a cost varies, Echelon works it out for you.

RequisitionCostEffectWhen
Increase Supply Limit1 RPRaises your Supply Limit by 200 points.Any time
Renowned Heroes1 RP, plus 1 for every other Enhancement in your Order of Battle, up to 3Gives a Character, other than an Epic Hero, one Enhancement for good.When you add your first Character, or when a unit gains a rank
Legendary Veterans3 RPLets a unit that is not a Character, and has reached 30 XP, carry on to Heroic and Legendary. Its Battle Honour limit rises from 3 to 6.Any time
Fresh Recruits1 RP, plus 1 for every two Battle Honours, up to 4Adds models to a unit, up to its datasheet maximum.Any time
Rearm and Resupply1 RPChanges one unit's wargear options.Before a battle, while mustering
Repair and Recuperate1 RP, plus 1 per Battle Honour, up to 5Removes one Battle Scar from a unit.After a battle, in the post-battle report

Renowned Heroes ​

Renowned Heroes gives a Character one Enhancement. It stays on the unit for good, and its points are added to the unit's cost.

The price is 1 RP, plus 1 for every other Enhancement your Order of Battle already holds from Renowned Heroes, up to 3 RP. Echelon works it out, so the first one costs 1 RP and the third costs 3. The Enhancements you hand out at muster are chosen again every battle and do not count.

You buy it the first time you add a Character to a new force, or when a unit gains a rank. On a rank up the Enhancement takes the place of that rank's Battle Honour, so the Honour unclaimed chip goes away without you picking one. Echelon does not check when you buy: if the unit has an unclaimed honour, the Enhancement takes its place, and if it has none, nothing is replaced.

A unit cannot take it if it is an Epic Hero, if it already has an Enhancement from Renowned Heroes, or if it carries the Disgraced or Mark of Shame Battle Scar. The purchase is also refused if the Enhancement's points would take your force over its Supply Limit.

Give a Character an Enhancement ​

  1. On the Requisitions tab, click the purchase button beside Renowned Heroes.
  2. Under Select Character, pick the unit. A Character that cannot take one is greyed out, with the reason.
  3. Under Select Enhancement, pick one from your force's list: your detachments' Enhancements, then any you wrote yourself. Each shows its points, and who already has it.
  4. Check the summary, which shows the unit's points before and after and your Supply Limit. Click Give Enhancement. The button shows the price, or reads Not Enough RP.

The RP and the Enhancement go together: if the purchase is refused, nothing is spent and you can choose again.

If the Enhancement replaces one of the unit's weapons, any Crusade Relic or Weapon Modification on that weapon is lost under the published rule. Echelon does not track which weapon an Enhancement replaces, so remove it yourself, on the unit's Equipment and Honours & Scars tabs.

The Enhancement shows on the unit's Crusade Card. A unit that has one takes it into every muster by itself, and cannot be given a different Enhancement there. It cannot be taken off again, so check the choice before you click.


How to Purchase a Requisition in Echelon ​

  1. Open your roster and go to the Requisitions tab. Your balance sits beside the Requisition Library heading.
  2. Find the Requisition under Available Now and click the purchase button on its right. The button is greyed out if you cannot afford it.
  3. If it needs a target, such as a unit or an Enhancement, a dialog asks for it before anything is spent. For Renowned Heroes, see Renowned Heroes.

Rearm and Resupply and Repair and Recuperate are locked on this tab. Buy the first from the muster screen before a battle, and the second in the post-battle report. Bought there, they are held as a draft and only spent when you submit your muster or your report.

Requisitions Purchase Audit Log

Your RP history is kept in the Requisition Log on the Requisitions tab, under a clock. The Battle Log on the Chronicle tab uses the same clock, because both are a running record of your force. A unit's own card lists what was spent on it, under Requisitions spent on this unit on its Combat Tallies tab.

The cost comes off your balance as soon as you buy. Most Requisitions also make their change for you: the higher Supply Limit, the Enhancement on the Character, the scar gone. Fresh Recruits and Rearm and Resupply do not, so update the unit's Crusade Card yourself: its Base points after Fresh Recruits, and its weapons and what any paid one costs after Rearm and Resupply. See Paid Wargear.

You can hold at most 10 RP, and anything you would gain beyond that is lost. That includes the 1 RP from a battle: a force already on 10 does not get it, so spend before you reach the cap if you are saving for something. RP refunded when a battle's muster is changed or the battle is cancelled stops at 10 too.

To correct your balance by hand, for instance for a reward your group agreed outside Echelon, use Adjust RP. It goes into the Requisition Log with the reason you give. It will not take you past 10.


Claiming a Crusade Relic ​

A Crusade Relic is a Battle Honour, so it costs no RP. A Character takes one when it gains a rank, in place of a Battle Trait or a Weapon Modification. The Relics panel on your Force tab lists your faction's relics, from its codex in the campaign's edition, then any you wrote yourself, and shows who bears each one. The codex relics are there on every plan.

Give a relic to a Character ​

  1. Open the unit with Edit Details and go to the Honours & Scars tab.
  2. Click Add Honour, then choose Crusade Relic. The choice only appears for a Character.
  3. Under Select relic, pick the relic. Every relic no Character bears is listed: your own first, then your codex's. Each shows its tier and the Crusade Points it adds.
  4. Click Give Relic.

The relic is given at once, not when you save the card. It counts as a Battle Honour, so it clears one Honour unclaimed chip, and it is listed with the unit's honours.

A Character bears one relic. If the Character you pick already bears one, it gives that relic up, and its Crusade Points come off the Character. The picker says so before you click Give Relic, and the relic it gave up goes back to your inventory.

The tier sets the Crusade Points the relic adds to its bearer: 1 for an Artificer Relic, 2 for an Antiquity Relic, 3 for a Legendary Relic. An Antiquity Relic needs a Heroic Character and a Legendary Relic a Legendary one; a relic the Character cannot take yet is greyed out, with the rank it needs. Some codex relics are written for one model, such as an Archon. Those are listed last for a Character they do not suit, with the restriction beside them, but nothing stops you picking one, because that ruling is your group's. Your force can hold each codex relic once.

Take a relic off a Character ​

Everything a unit carries is managed on its Crusade Card, relics included.

  1. Open the unit with Edit Details and go to the Equipment tab.
  2. Under Crusade Relic, click Take off.
  3. Read what it costs, then click Take off again. Keep it leaves the relic where it is.

The unit loses the relic's Crusade Points. The relic stays in the Relics panel with no bearer, and you can give it again from the Honours & Scars tab. If someone gave it to another Character in the meantime, from another tab, it is not taken off them, and the card shows where it is now.

Write your own relic ​

A relic your group made up for the story goes into the Relics panel beside the codex's.

  1. On the Force tab, click the plus on the Relics panel.
  2. In Add Relic, fill in Relic Name, Rules Text and Category, and if you like, How was it earned?.
  3. Click Add Relic.

Writing it costs no RP and gives it no bearer. Give it to a Character from its Honours & Scars tab, as above.

Writing your own relics is a Supporter feature where your faction's codex has relics of its own, and until your force has a faction: the plus carries the bolt, and on Free it opens the plans. For a faction whose codex has none, it stays free. Relics you wrote before stay on your force, and you can still give them on the free plan.

Click the bin beside it (Remove relic), check the relic and bearer it names, then click Remove: it comes off your force and off its bearer.

If the relic has gone to another Character since your page loaded, from a second tab for instance, nothing is removed. The list refreshes to show where it is now, and you can try again.


Your Own Custom Requisitions ​

You can add house-rule Requisitions to your own force (e.g. Hire Mercenaries, Orbital Bombardment Strike), with their own RP cost and a fixed or variable price. Add one with Add Custom under Custom Requisitions in the library, and buy it the same way as the core six.

Writing your own is a Supporter feature where your faction has requisitions of its own, and until your force has a faction. For a faction whose codex has none, it stays free. Ones you wrote before stay on your force, and you can still buy them whatever your plan. On the free plan their pen carries the bolt and shows you the plans instead of letting you change them. On the free plan, ones written under a faction with none cannot come with you to a faction that has its own: remove them first, or the faction change is refused.

To remove one, click its bin (Delete requisition), then click Remove. What you bought with it stays in the Requisition Log under its name. If you typed in one of your faction's own Requisitions under its name, the library shows yours in place of the official one, and the official one comes back once yours is removed.

These belong to your roster rather than to the campaign, so agree a house rule with your group before you add it. A host who wants to hand out something in return for an objective is looking for a Mission reward instead.


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